![]() ![]() Doctor, Nurse etc.) and there’s only a handful of patient models, but the way they busy around the hospital about their business means you’ll rarely be staring at them for long (and allows you to easily identify them at a quick glance). Staff members all share the same sprites between their types (i.e. Hardly a looker in its day, Theme Hospital has managed to hold up over time thanks to its solid sprite-work and simple environmental design meaning it’s easy to look at today, if a little rough around the edges. It gives the game an identity and a larger than life feel that seems somewhat unmatched to this day – no other developer has quite managed to match the political incorrectness (a bank manager with dollar bills popping out of his suit), quick-fire jokes and social commentary like this since. Right from the opening cutscene of a super-doctor operating on a patient before dumping his body as the procedure goes wrong, you’ll know you’re in for a treat – this permeates through every other aspect of the game from the humorous receptionist announcements to the bonkers diseases you’ll treat such as Bloaty Head and Transparency (caused by licking foil yogurt lids). What makes Theme Hospital special to so many gamers is the world that’s constructed here – 90’s Bullfrog were absolute masters of biting satire and that’s fully present here. Aside from this, there’s really no actual story as you’re simply tasked with ensuring the profitability and reputation of each job you’re assigned. Thankfully, though many newer indies have scratched the old school itch with a dogged reliance on tradition, Two Point Studio being comprised of ex-Bullfrog creatives makes this the sequel you've been waiting for.In Theme Hospital you play as a manager who oversees a stream of hospitals with the goal of working his or her way up the bureaucratic chain to earn the big money at the top. There's such a satisfying loop to hospital management curing diseases and watching the hilarious animations play out, mixed with the wider knowledge that your institute is growing constantly in the background that brings it all together. This micro and macro progression really made me fall in love with Two Point Hospital. Stay though, and you can experiment with price fluctuations, challenges and land expansion - all earning Kudosh all giving you experience for the next main step. Dive into one zone and create a facility, then after at least one of three stars is obtained, you can move on. This latter system and the gameplay loops within are where the real genius lies.īecause you're managing an "institute" that owns multiple hospitals, Two Point employs an Overcooked-style overworld. ![]() Want to have patterned carpets, an arcade machine, better benches and deluxe trophy cabinets? It all comes from Kudosh, carrying over from one hospital to the next.Īll this lets you rake in the dough, building bigger hospitals with better qualified staff, to unlock better items with Kudosh, to do it all over again. It's this second amount that governs the extra fancy unlocks for your hospital and its rooms. ![]() Speaking of which, Two Point Hospital splits its funds in two: The regular currency used to purchase rooms, items and staff, and "Kudosh", a premium currency doled out for mission goals, career goals and completing dynamic challenges that pop up from time to time. You can even unlock customised trims and uniform options, once you have enough money. The amount of staff that can take breaks per job criteria, how much they're paid, how much you charge for individual procedures - all can be toggled and micromanaged on the fly. The developers really have thought of everything, and Two Point goes WAY deeper than Theme Hospital ever did. ![]()
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